Simple way to rate limit your fetch requests

#TypeScript #api-rate-limit #async #fetch #rate-limit #request

A few weeks ago, my colleagues at SprintEins shared an article describing a solution for rate limiting fetch requests in the Deno to avoid reaching an API rate limit. I used to write similar code in the past, so this really caught my attention.

Original implementation

The original implementation described in the first part of the artile series proposes an initial “not production ready” solution:

import { delay } from "https://deno.land/std@0.202.0/async/delay.ts";

interface IMyRequest {
  url: string;
  resolve: (value: Response | Error) => void;
}

const queue: IMyRequest[] = [];

const myFetch = (url: string) => {
  const promise = new Promise((resolve) => {
    queue.push({
      url,
      resolve,
    });
  });

  return promise;
};

const loop = async (interval: number) => {
  while (true) {
    await delay(interval);
    const req = queue.shift();
    if (!req) continue;

    try {
      const response = await fetch(req.url);
      req.resolve(response);
    } catch (error) {
      req.resolve(error);
    }
  }
};

The self criticism the author brings, and the reason they call it “not production code”, is that the code doesn’t respect the fetch interface. However, the version from Github linked in the second article fixes this by pushing FetchInput and RequestInit parameters into the queue:

fetch(input: FetchInput, init?: RequestInit): Promise<Response> {
  let promise = undefined as unknown as Promise<Response>;

  promise = new Promise((resolve, reject) => {
    this.#queue.push({
      promise,
      input,
      init,
      resolve,
      reject,
    });
  });

  if (this.#queue.length === 1) this.#loop();

  return promise;
}

After a quick glance at the entire code, one can notice that the promise field of the IRequestEntity is never used, so fetch could be simplified to:

fetch(input: FetchInput, init?: RequestInit): Promise<Response> {
  const promise = new Promise((resolve, reject) => {
    this.#queue.push({
      input,
      init,
      resolve,
      reject,
    });
  });

  if (this.#queue.length === 1) this.#loop();

  return promise;
}

The private #loop method has also been slightly changed from its original proposal:

async #loop() {
  while (true) {
    const entity = this.#queue.shift();
    if (!entity) break;

    try {
      const response = await fetch(entity.input, entity.init);
      entity.resolve(response);
    } catch (error) {
      entity.reject(error);
    }

    await delay(this.#options.interval);
  }
}

Moving the delay at the end of the #loop method is actually a mistake. The following code executes the fetch requests immediately:

const limiter = new HTTPLimiter({
  interval: 1000,
});

for (let i = 10; i--; ) {
  console.log(i);
  await limiter.fetch(`https://jsonplaceholder.typicode.com/todos/${i}`);
}

This is because, as soon as we push the item into the queue, this.#queue.length === 1 is true, and we invoke the #loop method. We then pop the item from the queue and we proceed with the request. Processing the item immediately means that this.#queue.length === 1 is true for every limiter.fetch call, thus creating a new while(true) loop each time. Each of these loops will then wait for the delay and will be interrupted in the next cycle due to the if (!entity) break; statement. Moving back the delay function at the beginning of the while loop will block it for at least 1 second before it continues with processing the items. This behavior is closer to what we need. If we remove the await in front of the limiter.fetch call, we will notice that all requests get queued and then processed one-by-one with 1 second delay between them.

Extended version

The second part of the series goes in a direction I don’t quite agree with. Instead, I would rename the interval option to intervalMilliseconds, add a new option called requestsPerInterval, and update the logic correspondingly. Here is the entire HTTPLimiter.ts:

import { delay } from "../deps.ts";

interface IRequestEntity {
  init?: RequestInit;
  input: FetchInput;
  resolve: (value: Response) => void;
  reject: (value: Error) => void;
}

interface IHTTPLimiterOptions {
  intervalMilliseconds: number;
  requestsPerInterval: number;
}

type FetchInput = URL | Request | string;

export class HTTPLimiter {
  #options: IHTTPLimiterOptions = {
    intervalMilliseconds: 0,
    requestsPerInterval: 0,
  };

  #queue: IRequestEntity[] = [];

  constructor(options?: Partial<IHTTPLimiterOptions>) {
    if (options) {
      for (const [key, value] of Object.entries(options)) {
        // @ts-ignore
        if (key in this.#options) this.#options[key] = value;
      }
    }
  }

  async #loop() {
    while (true) {
      await delay(this.#options.intervalMilliseconds);
      const entities = this.#queue.splice(0, this.#options.requestsPerInterval);
      if (!entities.length) break;

      for (const entity of entities) {
        try {
          const response = await fetch(entity.input, entity.init);
          entity.resolve(response);
        } catch (error) {
          entity.reject(error);
        }
      }
    }
  }

  fetch(input: FetchInput, init?: RequestInit): Promise<Response> {
    const promise = new Promise<Response>((resolve, reject) => {
      this.#queue.push({
        input,
        init,
        resolve,
        reject,
      });
    });

    if (this.#queue.length === 1) this.#loop();

    return promise;
  }
}

and an example how to test it:

import { HTTPLimiter } from "./src/HTTPLimiter.ts";

const limiter = new HTTPLimiter({
  intervalMilliseconds: 1000,
  requestsPerInterval: 2,
});

for (let i = 10; i; i--) {
  limiter
    .fetch(`https://jsonplaceholder.typicode.com/todos/${i}`)
    .then((response) => response.json())
    .then((json) => console.log(json));
}

If we are executing the code above, we will notice that only two requests are being fired every second, until all 10 requests are done. We still have a problem though. As pointed out in the series, our fetch requests are being executed sequentially. To better visualize this, we can use the following example code:

import { HTTPLimiter } from "./src/HTTPLimiter.ts";

const limiter = new HTTPLimiter({
  intervalMilliseconds: 1000,
  requestsPerInterval: 2,
});

let lastTime = new Date().getTime();
let totalTime = 0;

for (let i = 10; i; i--) {
  limiter
    .fetch(`https://jsonplaceholder.typicode.com/todos/${i}`)
    .then((response) => response.json())
    .then((json) => {
      const now = new Date().getTime();
      const delta = now - lastTime;
      totalTime += delta;

      console.log(totalTime, delta, json);

      lastTime = now;
    });
}

and, we can also mock the global fetch to control the time it takes to resolve a request:

const fetch = (input, _) =>
  new Promise<Response>((resolve) =>
    setTimeout(() => {
      const response = {
        json: () => new Promise<Response>((res) => res({ input } as any)),
      } as Response;

      resolve(response);
    }, 300)
  );

The code returns a Promise that looks like a Response (has a json method which returns a Promise) and resolves after 300ms. Running it should output something similar to:

$ deno run --allow-net example.ts
1306 1306 { input: "https://jsonplaceholder.typicode.com/todos/10" }
1607 301 { input: "https://jsonplaceholder.typicode.com/todos/9" }
2910 1303 { input: "https://jsonplaceholder.typicode.com/todos/8" }
3211 301 { input: "https://jsonplaceholder.typicode.com/todos/7" }
4514 1303 { input: "https://jsonplaceholder.typicode.com/todos/6" }
4816 302 { input: "https://jsonplaceholder.typicode.com/todos/5" }
6119 1303 { input: "https://jsonplaceholder.typicode.com/todos/4" }
6420 301 { input: "https://jsonplaceholder.typicode.com/todos/3" }
7724 1304 { input: "https://jsonplaceholder.typicode.com/todos/2" }
8026 302 { input: "https://jsonplaceholder.typicode.com/todos/1" }

That’s around 8 seconds instead of around 5. Not good. Let’s now fix this by making our loop run the requests in parallel:

async #loop() {
  while (true) {
    await delay(this.#options.intervalMilliseconds);
    const entities = this.#queue.splice(0, this.#options.requestsPerInterval);
    if (!entities.length) break;

    for (const entity of entities) {
      fetch(entity.input, entity.init)
        .then(entity.resolve)
        .catch(entity.reject);
    }
  }
}

Indeed, this solution yields the desired results, as you can see below.

$ deno run --allow-net example.ts
1307 1307 { input: "https://jsonplaceholder.typicode.com/todos/10" }
1315 8 { input: "https://jsonplaceholder.typicode.com/todos/9" }
2308 993 { input: "https://jsonplaceholder.typicode.com/todos/8" }
2309 1 { input: "https://jsonplaceholder.typicode.com/todos/7" }
3310 1001 { input: "https://jsonplaceholder.typicode.com/todos/6" }
3311 1 { input: "https://jsonplaceholder.typicode.com/todos/5" }
4312 1001 { input: "https://jsonplaceholder.typicode.com/todos/4" }
4313 1 { input: "https://jsonplaceholder.typicode.com/todos/3" }
5314 1001 { input: "https://jsonplaceholder.typicode.com/todos/2" }
5315 1 { input: "https://jsonplaceholder.typicode.com/todos/1" }

Yey, we managed to reached our goal of having a fully functional API-rate-limiter implementation with just a few simple changes to the original code!